What’s the difference between chess and checkers? Lots of things, but one of the big ones is timing.
Do you want your combat encounters to include scratching of chins and deep thought? Or do you want combat to feel like combat?
If you want fast-paced action, I’m with you. Click on the link below if you want to learn how to control the pace of combat and to keep your players on their toes.
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Thank you for your great
content.