You don’t fight the same.  If you’re fighting in the Hall of the Mountain King, you have to protect your flanks.  If you’re just in a hallway, not so much.

The shape and size of the room in which your players fight makes all the difference in how they fight, but that’s just the beginning to how the degree of movement changes the dynamics of a battle.

Add a river to the battle scene.  How about a river of lava?  Archers can be nasty, but put them atop a cliff and it can really turn the tide of the fight.

Click the link below to learn how to use hazards, traps, difficult terrain, gates, and a host of other movement limiters to make your battles more interesting by requiring your players to make tough choices that make fights memorable and challenging.

Learn How To Limit Movement to Spice Up Your Battles