Encounter Elements: Timing

What’s the difference between chess and checkers?  Lots of things, but one of the big ones is timing. Do you want your combat encounters to include scratching of chins and deep thought?  Or do you want combat to feel like combat? If you want fast-paced  action,...

Hint… Not Herd

This last weekend, I was all set to gamemaster a well-crafted adventure for the game group I play with.  I had put in the time and planned an exciting combat adventure… that never happened. Why?  The players picked up one some of the clues that I had carefully...

New Article: Selecting the Right Monster for the Encounter

As part of my series on building effective encounters, I started with an article focused on selecting the right creatures for your encounters. In fact, I feel so strongly that using the right creature is key to a great encounter, that I often create my own from...

About Creative-Role-Playing.com

What’s this Site About? Steve Myers made the Creative-Role-Playing.com web site to help inject new life into your role playing campaigns. You’ll learn to build stories that hook your readers.  You’ll discover ways to create characters that come to...