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Elements of Combat Encounters
What makes the difference between a combat encounter that consists of a bunch of minis, stats, and dice vs. those that you remember and talk about for months, or even years, to come?
There's really only a couple of dozen elements you can change to make one combat different from any others. Which monsters (and how many) you choose play an important role, but that's where many gamemasters stop. Instead, that's where we'll begin.
Learn to Build Engaging Encounters |
After years of adventuring, a wizard named Hyza retires, creating a magic shop to sell off loot collected over years of looting temples and dungeons.
Rob it at your own risk, as he knows what it takes to keep his wares safe.
This encounter will provide a strategic challenge for players, with constantly-changing terrain and creatures which use their surroundings to their advantage.
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You walk into this room and the floor drops out from under you. Lava begins to flow, limiting your options and beginning a countdown to a fiery death.
Can your adventurers figure out how to escape in time, or will they be just one more victim of the Fire Flow Crypt?

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