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Blackwing
medium magical beast
Level 8 Soldiar
350 XP
war toller bell miniature

Miniature: "Blackwing" from Mage Knight (out of production)

Initiative +10
HP: 100; Bloodied: 50
AC: 23; Fortitude 18, Reflex 22, Will 20
Speed 6; Fly 8
Senses normal
darkvision
melee-basic Claw Flurry (standard; at-will)
+8 vs. AC; d10 plus 1 per adjacent creature (ally and enemies both)
meleeFlyby Attack (meelee; at-will)
+11 vs. Fort; d8+5 damage and knocked prone; may move 4 squares before and/or after attack; does not provoke opportunity attacks
close-blastHellshriek (standard; recharge dice-fivedice-six)
Close blast 2; +12 vs. Reflex; d8+2 and dazes (save ends)
Alignment Evil Languages Common
Darkspeak
str 18 (+4) dex 18 (+4) wis 12 (+1)
con 16 (+3) int 12 (+1) cha 16 (+3)

Resist Thunder: 5

Tactics: Blackwings are primarily close-combat creatures, attacking targets which are surrounded by many creatures (friend and foe alike), to make their Claw Fury attack more deadly.

Blackwing Lore
A character knows the following information about Blood Golems with a successful Dungeoneering check:

DC 20: Blackwings are resistant to thunder attacks.

DC 25: Blackwings deal more damage the more creatures are nearby.

 

 



 
 
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