Blackwing
medium magical beast |
Level 8 Soldiar
350 XP |
Miniature: "Blackwing" from Mage Knight (out of production) |
Initiative +10
HP: 100; Bloodied: 50
AC: 23; Fortitude 18, Reflex 22, Will 20
Speed 6; Fly 8
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Senses |
normal
darkvision
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Claw Flurry (standard; at-will) |
+8 vs. AC; d10 plus 1 per adjacent creature (ally and enemies both) |
Flyby Attack (meelee; at-will) |
+11 vs. Fort; d8+5 damage and knocked prone; may move 4 squares before and/or after attack; does not provoke opportunity attacks |
Hellshriek (standard; recharge  ) |
Close blast 2; +12 vs. Reflex; d8+2 and dazes (save ends) |
Alignment Evil |
Languages |
Common
Darkspeak
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str 18 (+4) |
dex 18 (+4) |
wis 12 (+1) |
con 16 (+3) |
int 12 (+1) |
cha 16 (+3) |
Resist Thunder: 5 |
Tactics: Blackwings are primarily close-combat creatures, attacking targets which are surrounded by many creatures (friend and foe alike), to make their Claw Fury attack more deadly. |
Blackwing Lore
A character knows the following information about Blood Golems with a successful Dungeoneering check:
DC 20: Blackwings are resistant to thunder attacks.
DC 25: Blackwings deal more damage the more creatures are nearby.
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