Emberglow
Medium elemental magical beast (fire) |
Level 7 Artillery
300 XP |
Miniature: "Magma" from Heroclix (out of production) |
Initiative +7
HP: 70; Bloodied: 35
AC: 20; Fortitude 18, Reflex 24, Will 21
Speed 7
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Senses |
normal
tremorsense
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Flame Spike (standard; at-will) |
+8 vs. Fort; d10+8 fire damage |
Flame Spit (standard; at-will) |
Range 10; +12 vs. AC; d12+2 fire damage
This attack affects all creatures up to 6 squares behind the target creature or square. |
Move: Blink    |
Teleport up to 4 squares away from your current square.
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Alignment Unaligned |
Languages |
Common
Primordial
|
str 12 (+1) |
dex 18 (+4) |
wis 16 (+3) |
con 18 (+4) |
int 14 (+2) |
cha 14 (+2) |
Resist Fire: 8
Vulnerability to Frost: Emberglows take 50% additional damage (rounded down) when hit with cold-based attacks. |
Tactics: Emberglows attempt to position itself such that its Flame Spit affects as many targets as possible (those in a line). It attempts to stay as far away from defenders and strikers as possible, while still staying within range of its Flame Spit. |
Emberglow Lore
A character knows the following information about Emberglows with a successful Dungeoneering check:
DC 20: Emberglows are fire elementals.
DC 25: Emberglows are resistant to fire attacks.
DC 30: .Emberglows attack with ranged fire attacks which affect creatures who are in squares directly behind each other (in a line). Emberglows are vulnerable to cold-based attacks.
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