Emberglow Veteran
Medium elemental magical beast (fire) |
Level 16 Artillery
1,400 XP |
Miniature: "Magma" from Heroclix (out of production) |
Initiative +16
HP: 160; Bloodied: 80
AC: 32; Fortitude 28, Reflex 32, Will 29
Speed 8
|
Senses |
normal
darkvision
|
Flame Spike (standard; at-will) |
+23 vs. AC; 2d10+6 fire damage |
Flame Spit (standard; at-will) Beam Attack Type |
Range 10; up to 8 squares in a straight line (vertical, horizontal, or diagonal)
+21 vs. Reflex; 2d12 fire damage |
Move: Blink    |
Teleport up to 6 squares away from your current square.
|
Alignment Unaligned |
Languages |
Common
Primordial
|
str 17 (+10) |
dex 26 (+16) |
wis 16 (+11) |
con 18 (+12) |
int 16 (+11) |
cha 14 (+10) |
Resist Fire: 15
Vulnerability to Frost: Emberglows take 50% additional damage (rounded down) when hit with cold-based attacks. |
Tactics: Emberglow attempts to position itself such that its Flame Spit affects as many targets as possible (those in a line), using its teleport to avoid attacks of opportunity. It attempts to stay as far away from defenders and strikers as possible, while still staying within range of its Flame Spit. |
Emberglow Lore
A character knows the following information about Emberglows with a successful Dungeoneering check:
DC 20: Emberglows are fire elementals.
DC 25: Emberglows are resistant to attacks with the keyword "fire" associated with them.
DC 30: .Emberglows attack with ranged fire attacks which affect creatures who are in squares directly behind each other (in a line). Emberglows are vulnerable to cold-based attacks.
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