Magestone Maelstrom Rockeater
Large Construct |
Level 16 Skirmisher
1,400 XP |
Miniature: "Magestone Guardian" by Mage Knight (out of production) |
Initiative +15
HP: 220; Bloodied: 110
AC: 30; Fortitude 28, Reflex 30, Will 28
Speed 6; Fly 3
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Senses |
normal
darkvision
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Rock Thrash (standard; at-will) |
Reach 2; +24 vs. AC; 3d8+2 physical damage |
Stone Cast (standard; at-will) |
Range 10; +23 vs. AC; 2d12+4 physical damage |
Shardstorm    |
Close burst:1; +24 vs. Reflex
2d10+5 physical damage.
May shift up to 3 squares before or after attack. By using a move action, may sustain this attack, but while in Shardstorm mode, Magestone Maelstrom may not move.
May expend a minor action to change from Shardstorm to its normal form. When it does, it reforms in 2x2 square space (since it's a large creature) in or adjacent to the area of its Shardstorm attack.
While in Shardstorm mode, they take half damage for physical attacks.
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Alignment Unaligned |
Languages |
Common |
str 17 (+11) |
dex 24 (+16) |
wis 15 (+10) |
con 18 (+12) |
int 15 (+10) |
cha 16 (+11) |
Resist Fire: 15 |
Tactics: Magestone Maelstroms attempt to work with others of their kind to overlap their Shardstorm attacks in areas where they may engulf as many enemies as possible. |
Magestone Maelstrom Lore
A character knows the following information about Magestone Maelstroms with a successful Dungeoneering check:
DC 20: Magestone Maelstroms are constructs.
DC 25: Magestone Maelstroms attack with their Shardstorm attacks. When in this mode, they take reduced damage from physical attacks.
DC 30: Magestone Maelstroms are resistant to fire.
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