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Magestone Maelstrom Rockeater
Large Construct
Level 16 Skirmisher
1,400 XP
war toller bell miniature

Miniature: "Magestone Guardian" by Mage Knight (out of production)

Initiative +15
HP: 220; Bloodied: 110
AC: 30; Fortitude 28, Reflex 30, Will 28
Speed 6; Fly 3
Senses normal
darkvision
melee-basic Rock Thrash (standard; at-will)
Reach 2; +24 vs. AC; 3d8+2 physical damage
ranged-basic Stone Cast (standard; at-will)
Range 10; +23 vs. AC; 2d12+4 physical damage
area-burstShardstorm dice_fourdice-fivedice-six

Close burst:1; +24 vs. Reflex
2d10+5 physical damage.
May shift up to 3 squares before or after attack. By using a move action, may sustain this attack, but while in Shardstorm mode, Magestone Maelstrom may not move.
May expend a minor action to change from Shardstorm to its normal form. When it does, it reforms in 2x2 square space (since it's a large creature) in or adjacent to the area of its Shardstorm attack.
While in Shardstorm mode, they take half damage for physical attacks.

Alignment Unaligned Languages Common
str 17 (+11) dex 24 (+16) wis 15 (+10)
con 18 (+12) int 15 (+10) cha 16 (+11)

Resist Fire: 15

Tactics: Magestone Maelstroms attempt to work with others of their kind to overlap their Shardstorm attacks in areas where they may engulf as many enemies as possible.

Magestone Maelstrom Lore
A character knows the following information about Magestone Maelstroms with a successful Dungeoneering check:

DC 20: Magestone Maelstroms are constructs.

DC 25: Magestone Maelstroms attack with their Shardstorm attacks. When in this mode, they take reduced damage from physical attacks.

DC 30: Magestone Maelstroms are resistant to fire.

 



 
 
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