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Magestone Maelstrom
Large Construct
Level 7 Skirmisher
300 XP
war toller bell miniature

Miniature: "Magestone Guardian" by Mage Knight (out of production)

Initiative +5
HP: 110; Bloodied: 55
AC: 23; Fortitude 20, Reflex 22, Will 18
Speed 6; Fly 3
Senses normal
darkvision
melee-basic Rock Thrash (standard; at-will)
Reach 2; +12 vs. AC; 2d8+2 physical damage
ranged-basic Stone Cast (standard; at-will)
Range 10; +9 vs. AC; d12+2 physical damage
area-burstShardstorm dice_fourdice-fivedice-six

Close burst:1; +11 vs. Will
d10+5 physical damage.
May shift up to 3 squares before or after attack. By using a move action, may sustain this attack, but while in Shardstorm mode, Magestone Maelstrom may not move.
May expend a minor action to change from Shardstorm to its normal form. When it does, it reforms in 2x2 square space (since it's a large creature) in or adjacent to the area of its Shardstorm attack.
While in Shardstorm mode, they take half damage for physical attacks.

Alignment Unaligned Languages Common
str 17 (+3) dex 13 (+1) wis 15 (+3)
con 18 (+4) int 15 (+2) cha 14 (+2)

Resist Fire: 5

Tactics: Magestone Maelstroms attempt to work with others of their kind to overlap their Shardstorm attacks in areas where they may engulf as many enemies as possible.

Magestone Maelstrom Lore
A character knows the following information about Magestone Maelstroms with a successful Dungeoneering check:

DC 20: Magestone Maelstroms are constructs.

DC 25: Magestone Maelstroms attack with their Shardstorm attacks. When in this mode, they take reduced damage from physical attacks.

DC 30: Magestone Maelstroms are resistant to fire.

 



 
 
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