Magestone Maelstrom
Large Construct |
Level 7 Skirmisher
300 XP |
Miniature: "Magestone Guardian" by Mage Knight (out of production) |
Initiative +5
HP: 110; Bloodied: 55
AC: 23; Fortitude 20, Reflex 22, Will 18
Speed 6; Fly 3
|
Senses |
normal
darkvision
|
Rock Thrash (standard; at-will) |
Reach 2; +12 vs. AC; 2d8+2 physical damage |
Stone Cast (standard; at-will) |
Range 10; +9 vs. AC; d12+2 physical damage |
Shardstorm    |
Close burst:1; +11 vs. Will
d10+5 physical damage.
May shift up to 3 squares before or after attack. By using a move action, may sustain this attack, but while in Shardstorm mode, Magestone Maelstrom may not move.
May expend a minor action to change from Shardstorm to its normal form. When it does, it reforms in 2x2 square space (since it's a large creature) in or adjacent to the area of its Shardstorm attack.
While in Shardstorm mode, they take half damage for physical attacks.
|
Alignment Unaligned |
Languages |
Common |
str 17 (+3) |
dex 13 (+1) |
wis 15 (+3) |
con 18 (+4) |
int 15 (+2) |
cha 14 (+2) |
Resist Fire: 5 |
Tactics: Magestone Maelstroms attempt to work with others of their kind to overlap their Shardstorm attacks in areas where they may engulf as many enemies as possible. |
Magestone Maelstrom Lore
A character knows the following information about Magestone Maelstroms with a successful Dungeoneering check:
DC 20: Magestone Maelstroms are constructs.
DC 25: Magestone Maelstroms attack with their Shardstorm attacks. When in this mode, they take reduced damage from physical attacks.
DC 30: Magestone Maelstroms are resistant to fire.
|