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Hearth Terror
Medium Elemental
Level 7 Artillery
XP 300
magma demon

Miniature: "Magma Guardian" by Mage Knight(out of production)

Initiative +12 Perception +10
HP: 90; Bloodied: 45
AC: 19; Fortitude 20, Reflex16, Will 17
Speed 6
Resist Fire: 10
Vulnerable to Cold: 5
Senses normal
tremorsense
melee-basic Burning Strike (standard; at-will)
+9 vs. Will; 4d4+2
area-burst Magma Hurl dice-onedice-twodice-three
Area burst 3 within 10 squares; +5 vs. Ref
d4+4
Last Blast (reaction)
Close burst: 5; +10 vs. Ref
d12+2 fire damage
Trigger: Hearth Terror reaches 0 hit points or less
Alignment Unaligned Languages Common
str 16 (+3) dex 16 (+3) wis 14 (+2)
con 17 (+3) int 15 (+2) cha 12 (+1)
Tactics: Hearth Terrors attack in numbers. They attack from cover when possible. Once bloodied, they will close with their attackers, knowing that if they die, their Last Blast power will deal large amounts of splash damage.

Hearth Terror
A character knows the following information about Hearth Terrors with a successful Dungeoneering check:

DC 20: Hearth Terrors are elemental constructs with resistance to fire

DC 25: Hearth Terrors are vulnerable to cold damage

DC 30: Hearth Terrors explode when killed

 



 
 
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