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New Monster: Magestone Maelstrom Rockeater

This level 16 skirmisher storms across the battlefield, causing large amounts of damage in an area around it. It works well for scattering your players standing close together. If you want to mix things up, making players change their strategies on the fly, this is a great monster.

Learn about the Magestone Maelstrom Rockeater

If you're running a lower level campaign, click the link below to see the level 7 version of this creature.

Magestone Maelstrom (level 7)

Magestone Maelstrom Rockeater
Level 16
war toller bell miniature

Encounter: Fire Flow Crypt

You walk into this room and the floor drops out from under you. Lava begins to flow, limiting your options and beginning a countdown to a fiery death. Can your adventurers figure out how to escape in time, or will they be just one more victim of the Fire Flow Crypt? Fire Flow Crypt Encounter

fire flow crypt combat encounter roleplaying

Use Modules or Create Your Own Adventure?

Are modules worth spending your money on? Are they better than what you can create yourself? What do you gain by creating your own adventures?

This artticle helps you explore options from modules to enhancing pre-built modules to creating your own adventures. Click the link below to see which is best for you.

Learn if Modules or Building Your Own Adventure is Best

roleplaying modules

Delve: Hyza's Magic Shop

Hyza was once an adventurer of renown and skill. His old bones tired, he surrounds himself with memories of times more glorious. Having accumulated one last haul of magic items from his final adventure, he decided to open up a magic shop.

Its glass dome shines in the sun, where inside, a stuffed troll stands as if ready to attack. Dragon skeletons hover, hung from the ceiling with fine wire. Shelves of curious pots and odd artifacts grace the shelves, from which a stuffed giant rat peers down. What secrets might old Hyza still keep? It's up to your adventurers to find out, now isn't it?

Discover the deadly secrets lurking in Hyza's Magic Shop

d&d combat encounter delve hyza's magic shop

New Attack Type: Beam!

Want to mix things up a bit in your next game? Try a new attack type... beam.

This attack type hits targets in a line extending away from the attacker. It's a great way to make your players consider the placement of their characters. At least as importantly, it's a lot of fun for the dungeon master to find new ways to keep your characters on their toes. Click the link below to learn how to challenge your players with this fun new attack type

See How the Beam Attack Type Can
Make Your Monsters More Deadly

attack type beam

No More Lame NPC Names!

Ever stuggle to find just the right name for your Roleplaying character or NPC? Well, it won't be a problem anymore. I have compiled thousands of fantasy-sounding names, ready to drop into your campaigns.

No longer will you choke, and settle for something like "Randy the Destroyer," just because you can't come up with something better under pressure. Click the link below to discover thousands of great fantasy names and avoid the shame of a lame name.

Find a Great Fantasy Name

character names npc

How Miniatures Enhance Your Roleplaying Game

When I started playing Dungeons & Dragons back in 1978, I couldn't afford miniatures. I learned to make do with paper and pencil, but even then, I could see how miniatures could enhance my game.

While I love to paint miniatures, I too am on a budget, so I'll show you ways to keep expenses down while still enhancing your roleplaying game. Click the link below to learn how.

Learn How Miniatures Make Your Roleplaying Game More Fun (even on a budget)

miniatures roleplaying

Blog Entry: How Many Players is Too Much of a Good Thing?

Maybe you’ve been there.  You plan your adventure for a certain number of players, but twice that many show up.  So what then?  Do you turn some away or just try to roll with it?

Don’t Panic!

This past weekend, I planned for 6, but 10 players showed up.  I would never want to turn anyone away, especially since the week before, only 4 or 5 were there.  However, as the evening progressed and the second battle ensued, it became obvious that I didn’t have all the players’ full attention.  They were playing games on their cell phones between their turns, but who could blame them?  It was 20 minutes between turns at times.  This certainly didn’t feel like a blow-by-blow battle.

So, what to do?  We discussed this among the players, and decided that one of the players, who also DM’s another group, would just have a random encounter planned.  Then, when a lot of players show up, she’ll handle the overflow.  Problem solved, but it’s not always that easy.

If you haven’t run into this problem, you probably will at some point.  Click on the link below to get some ideas on how best to handle this.

Learn to Keep Things Interesting, Even with Many Players

 

Encounter Elements: Timing

What's the difference between chess and checkers?  Lots of things, but one of the big ones is timing.

Do you want your combat encounters to include scratching of chins and deep thought?  Or do you want combat to feel like combat?

If you want fast-paced  action, I'm with you.  Click on the link below if you want to learn how to control the pace of combat and to keep your players on their toes.

Learn to Control the Pace of Combat with Timing

encounter timing roleplaying

Feature: Elements of Combat Encounters

What makes the difference between a combat encounter that consists of a bunch of minis, stats, and dice vs. those that you remember and talk about for months, or even years, to come?

There's really only a couple of dozen elements you can change to make one combat different from any others. Which monsters (and how many) you choose play an important role, but that's where many gamemasters stop. Instead, that's where we'll begin.

Learn to Build Engaging Encounters

 

Game Update

Here, you'll find updates to the current D&D campaign I'm running. Whether you're playing yourself, or would just like to enjoy following along with the progress of the story, I hope you find it enjoyable.

See How the Story Has Unfolded So Far

 

 



 
 
Creative Role Playing
  (801) 282-2778   creativeroleplaying@gmail.com