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It was designed by those of many lands and dimensions, and created by the magewrights of Argonessan. Within days, it will at last fulfill its potential, launching with ambassadors of each of the five kingdoms aboard. It also will act as an embassy to those not of this world. Its destiny is to end war by breaking down barriers between peoples, increasing understanding and encouraging stronger bonds between all. Not everyone shares this vision. We have received word from one of our agents that an unknown group intends to destroy the Feyshard. This agent, named Fetah, will provide additional information once you arrive at the Feyshard. |
He indicates that the party can take care of purchasing any items they might need and make any preparations for leaving in the morning.
The party begins their journey to Sharn aboard the Mageforged Carriage. The trip takes 8 hours. 6 hours into the trip, the carriage is attacked by two large undead creatures, which look like the Cerebrilith to the right.
These brutes attacked the cart as it bounded along the road. Upon being attacked, the carriage ejected the party members, along with their equipment. The command word was spoken, which shrunk the carriage to its miniature size.
To the northeast of the battle's start is a small tower on a 10' high plateau. Low, rocky embankments lead to to the top of the plateau, difficult terrain. |
A perception check was made. Those with rolls of 25 or over spotted two blue drakes in the distance, shown at right. They fly toward the party.
These drakes attack with cold blasts. If they hit, the target is frozen in place (save ends).
Initiative rolls were made and combat began.
Soon, beneath three nearby trees, skeletons were spotted. Each of them reached their arms into the trees, and upwards, as if putting on arm-length gloves. They could then control the trees, which began attacking those just across the river stretching alongside the road on which the carriage travelled.
Attacks by the trees took two forms, a grab and hold or throwing characters. Upon being thrown up to 5 squares, those attacked took damage and got knocked prone.
Soon three additional enemies attacked, a type of foes fought in the past. These are the creatures fought in the mines in the battle which ended with a bulette crashing through the wall with Mishayla and Drayon.
These enemies light firespouts underfoot of their targets, which persist until the end of the encounter. Whether the attack is successful or not, the firespouts erupt under the feet of their targets. On a successful hit, they do fire damage.
Each round a creature has one of these fire spouts in their square, they must make a successful saving throw or take fire damage. This attack was made worse when the drakes would freeze one in place with a fire spout underfoot. Also, the trees would pick up players and hurl them up to 5 squares, into a fire spout, where possible, which would knock them prone in the fire.
Highlights of the battle included twice when one or two trees were knocked prone. The most successful of these had to be when a tree with one hit point was knocked prone... into a fire spout, which finished it off.
There were several times when trees did epic dwarf tosses, often into fire spouts. "Short ribs, anyone?"
After finishing off all attackers, the players searched the bodies. A little over 300 gold pieces were found. The best dressed of the fire mages had a note in her pocket. The note reads:
<A description is given of the characters and their mageforged carriage> |
Backstory: Bedra runs the tower while Candleheart is away. Knowing that the Wings of the Chamber had sent agents to attempt to stop the destruction of the Feyshard, word was sent to Bedra to intercept and kill them.
Jerda is Candleheart's spy aboard the Feyshard, the one tasked with placing the bomb within The Great Machine. |
Backstory:
The tower at the top of the rise is a two-story defensive structure dating back hundreds of years. Originally built as a toll station along the major road it overlooks, it was abandoned a decade after the time of the mourning, when the kingdoms fell into disarray. It was deeded to a minor noble, the Baroness Divita. When her husband Oren died in the war years before without a son to carry on the family name, Divita was forced out by the family of the next closest male heir, her nephew Giattri. He had mercy on Divita, and gave her the keep overlooking the road so she would have a safe place to stay and a very small income from supplying services to travellers, including a small hotel near her home. Divita was brutally murdered by Giattri's children, who had no intention of sharing their inheritance with Divita. Her spirit remained behind, bitter at losing first her kingdom, then even the small estate gifted to her. She did get her revenge, remaining behind to take her vengeance on those who wronged her and stole her rightful estates. She took the life of each male child born to any in the surrounding area. She haunted Giattri's children until they eventually left the area in fear. The tower remained unoccupied for many years, the story of its curse spreading far and wide. |
The main floor of the tower is occupied by six sets (reduced to 4, since fewer players showed up than normal) of Haunted Armor, which will attack any who enter who are not undead. Blood is splattered all over the walls, which is actually a Blood Golem.
After 10 rounds (or once the action begins to settle down), Blackwings smash through the large, high stained-glass windows, joining the fight.
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Haunted Armor | Blood Golem | Blackwing |
The top story of the tower houses a small lab. Its current resident is Candleheart, a lich. Candleheart is not here at present, having left for Sharn just two days before to deliver the bomb to Jerda. In this lab, he crafted the necrotically-powered anti-magic bomb which is to be used to destroy the heart of the Feyshard, The Great Machine.
Two paintings adorn the walls of the tower, one of Candleheart as he now is and one of Divita as she was in her prime. The two are friends in undeath. They were lovers in life.
A finely-carved desk has a hutch with many papers in it, among which are love notes from Candleheart to Divita. One will also find plans for the bomb.
Awaiting your response, |
At the Spoils of War tavern, Meike overheard the following conversation.
Cudal (female): It tis not for us to say, Grond. Gundar is in charge of the excavation. If he deems it right to deviate from the schematic, tis his decidin', not ours. Grond: Aye, he may decide. But tisn't right, as any proper dwarf should know. What if we dig too close and break right into the Great Machine itself? Would be hellfire to pay for us all! Cudal: We do our bit and leave Gundar to his. Tis his skin if he lead us astray, not ours. Mind yer ale, Grond. Grond: ...and fine ale it tis! Barmaid! Another round fer Cudal and me. Ours be thirsty work, it may be. <he winks at Cudal> <Cudal rolls her eyes at Grond and a thin smile graces her face> |
Meike asked about what Grond had said about variations from the plans. Grond at first was reluctant to talk, somewhat embarassed that he had been overheard. After another beer, he loosened up a bit, and was more willing to discuss the situation.
She asked what they were excavating. Grond talked about this being the new, underground Dwarf Quarter of the Feyshard. When asked about those who are working down there, he talked a bit about the project leader, Gundar. He mentioned again that "He's not a proper dwarf, altering plans like that." He also mentioned that they are desperate for additional laborers on the project. "They are in so much need that they're even hiring greenskins," he said in disgust.
Meike then went off to talk with someone at House Kundarak about what she had heard, since she's minor royalty of that house (she might have mentioned this offhandedly at least once... or 10 times).
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